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Pokemon Mmorpg Online

PO redirects here. For the four-episode anime series, see Pokémon Origins.
Pokemon
This article contains old or outdated information, or has not been updated in a while. Please check the content of this article and update it as required.
Pokémon Online

Language Multilingual (primarily English)
Status Active
Run 2010 - Present
Date opened March 2010
Creator coyotte508
ForumPO Forums
MascotDratini
WebsiteMain Page

Pokémon Online is currently the second most popular fanmade Pokémon battle simulator (after Pokémon Showdown!), with hundreds of thousands of battles played per month. As a battle simulator, it allows players to simulate Pokémon battles against any other Pokémon player who is using the simulator from anywhere in the world. It was created using the C++ programming language and Qt development framework. It is open-source and free for Microsoft Windows, Mac OS X, Android Phones, and Linux.

Pokémon Online's last update was v2.7.21, which was released in June 2017. [1] It is available for download here.

  • 1Features

Features

Pokémon Online has a full battle engine for all generations, with all Pokémon, moves, items, and Abilities implemented. Single, Double, and Triple battle formats are supported as well as team preview and a selection of common clauses, allowing for diversity of play and giving VGC players a place to practice. As with most battle simulators, the teambuilder allows competitive teams to be constructed in minutes rather than the days it would take in a real game, allowing competitive players to use it as a testing ground. Pokémon Online also has:

  • A ladder system
  • A channel system
  • Private Messages
  • An ignore button
  • Animated HP bars
  • Battle music and Pokémon cries
  • A Challenge Cup format (with Level Balance clause)
  • The ability to load multiple teams at once

Plugins or scripts can be created to add more features to the client or server.

Scripting

Pokemon Catching Games online, free

Online

Server scripts can be written in JavaScript allowing almost unlimited flexibility. The most notable scripts so far are the Mafia Script which runs mafia games in the chat, and the Tournament Script which runs tournaments of any size with minimal intervention, allowing large tournaments to be hosted constantly on the bigger servers. Documentation on scripting for PO and information on the custom functions can be found here.

Usage statistics

On July 28, 2010, the very first Pokémon Online usage statistics were released for all the tiers supported. The statistics contained the number of battles and percentage each Pokémon has been used, along with the different sets, EVs and Natures used. Current usage statistics can be found here. Other servers may download the stat collection plugin and generate their own usage stats to publish, but so far none have.

Pokemon Online Battle Arena

Themes

The themes are stored with the client as CSS and images and so can easily be edited. The client can switch between several themes and many alternate themes are available for download here.

Development

Pokémon Online was developed by coyotte508 as the lead programmer, Darkness as the designer, and nmilkosky as the programmer. Mystra, Mephistos, KazoWAR, Ethan, CoolKingler, and Steve have all contributed to the code. On 28 November 2010, Version 1.0 was released, its 'out-of-beta' stage. Weby currently hosts the main server, called Pokémon Online. Like the rest of the program, the server software is open and anyone is free to set up a server.

See also

External links

  • Wiki[dead link]
This article is a part of Project Fandom, a Bulbapedia Project that aims to write comprehensive articles on every aspect of the Pokémon Fandom.

References

Pokemon Online Battle Game

  1. http://pokemon-online.eu/threads/36251/

Pokemon Online Battle

Retrieved from 'https://bulbapedia.bulbagarden.net/w/index.php?title=Pokémon_Online_(battle_simulator)&oldid=3314630'

Play Pokemon MMO Online. We have been testing the new Pokemon Legends game which has been in production over the last couple of years. Progress on the game has been amazing and since this is the first post on the blog I thought it would be a great idea to share why Pokemon Legends is different from other Fan-Made Pokemon MMO’s!

Pokemon Online Battle Teams

  • Pokemon Legends is completely browser based using the latest HTML5 technology – NO DOWNLOAD REQUIRED!
  • Pokemon Legends is built capitalising on the experience of building multiple fan games over the years.
  • Thats right! – Lead Programmer Kyro was also the original creator of Pokemon World Online, Pokemon Battle Arena and The Pokemon League!
  • Tournaments are automated! There are various tournaments which begin every hour, as long as enough people are in the Arena to participate. Different tournaments have different level restrictions. Prizes include Shiny Pokemon!